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Game-based learning Vs Textbook learning: Which is better?

There’s a never-ending debate about what a new generation needs and what resources schools should give to meet those requirements. The fact is that education is not a problem to be solved, and no one or single solution will completely improve the teaching-learning process. The number of options available to address these concerns has expanded as many schools consider Game-based learning one of the alternatives.


According to a report by Global Market Insights, the Game-Based Learning market size surpassed $15 billion in 2021 and is projected to expand at a 15 percent CAGR from 2022 to 2028.

Game-based learning is built on the idea of ‚Äč‚Äčteaching through repetition, failure, and goal achievement which incorporates game features and concepts into the learning activities themselves.

Students learning Economics, for example, can compete in a virtual stock-trading competition; Difficult science concepts can also be made easier to understand using several games.


Textbooks are designed to be used for years, it takes a long time for the curriculum to be revised, on the other hand, Game-based learning is designed to be adaptable from the start and can be updated during the creation process to make it a more efficient learning tool.

The game may be modified when more data and teaching methods come in. Student-monitoring tools are included in certain games, allowing teachers to keep an eye on their students so that the game may be updated in future versions which are not possible in textbook learning.


1. Motivation: GBL works well in developing motivation because games give something that might be far from a regular lecture, and they frequently incorporate student competitiveness, which can boost classroom motivation and learn important life skills.

2. Critical Thinking and Decision-Making: These are two abilities that may be learned and practiced, especially during game playing. Students may develop abilities such as understanding cause, reasoning, and decision-making that they can apply outside of school.

3. Cater to people with Disability: It can be an important tool to assist in direct instruction, establish a good environment, and promote academic achievement for students with disabilities. Also when digital games are used, children with autism learn with more ease and stay motivated.

What are the potential cons of Game-based Learning?

one. Increased Screen Time: Despite several benefits of game-based learning, increased screen time is a major concern that worries parents. Several hours before the screen can cause headaches, strain in the eyes, etc.

two. Addiction: The basic nature of game-based learning is to hold onto users for a long time so that they don’t get bored and come back later, which can be addictive to many students and may deviate them from other learning activities.

3. Technical know-how: Implementation of Game-based learning, requires a technological learning curve in which teachers must be adapted and made used to technology. However, it may not completely replace the traditional learning methods.


Game-based Learning is about influencing students’ attitudes toward learning and the idea is for students to appreciate the learning experience as a whole. When students learn through games, they have a greater sense of ownership over the content, which promotes retention.

Games may even incorporate numerous disciplines within a single game, making them a flexible learning tool.

GBL can provide a safe atmosphere for students to lose or fail whereas, in a classroom, this can be extremely difficult for students. Students learn via trial and error rather than by remote memorization.

Article by Vingish Vijay, Founder and Creator of 90+ My Tuition App.


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